16 research outputs found

    On-line Estimators for Ad-hoc Task Allocation:Extended Abstract

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    It is essential for agents to work together with others to accomplish common missions without previous knowledge of the team-mates, a challenge known as ad-hoc teamwork. In these systems, an agent estimates the algorithm and parameters of others in an on-line manner, in order to decide its own actions for effective teamwork. Meanwhile, agents often must coordinate in a decentralised fashion to complete tasks that are displaced in an environment (e.g., in foraging, demining, rescue or fire control), where each member autonomously chooses which task to perform. By harnessing this knowledge, better estimation techniques would lead to better performance. Hence, we present On-line Estimators for Ad-hoc Task Allocation, a novel algorithm for team-mates' type and parameter estimation in decentralised task allocation. We ran experiments in the level-based foraging domain, where we obtain lower error in parameter and type estimation than previous approaches, and a significantly better performance in finishing all tasks

    A Novel Self-Organizing PID Approach for Controlling Mobile Robot Locomotion

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    A novel self-organizing fuzzy proportional-integral-derivative (SOF-PID) control system is proposed in this paper. The proposed system consists of a pair of control and reference models, both of which are implemented by a first-order autonomous learning multiple model (ALMMo) neuro-fuzzy system. The SOF-PID controller self-organizes and self-updates the structures and meta-parameters of both the control and reference models during the control process "on the fly". This gives the SOF-PID control system the capability of quickly adapting to entirely new operating environments without a full re-training. Moreover, the SOF-PID control system is free from user- and problem-specific parameters and is entirely data-driven. Simulations and real-world experiments with mobile robots demonstrate the effectiveness and validity of the proposed SOF-PID control system

    Towards Evolving Cooperative Mapping for Large-Scale UAV Teams

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    A team of UAVs has great potential to handle real-world challenges. Knowing the environment is essential to perform in an effective manner. However, in many situations, a map of the environment will not be available. Additionally, for autonomous systems, it is necessary to have approaches that require little energy, computing, power, weight and size. To address this, we propose a light-weight, evolving, and memory efficient cooperative approach for estimating the map of an environment with a team of UAVs. Additionally, we present proof-of-concept experiments with real-life flights, showing that we can estimate maps using an off-the-shelf web-camera

    Towards Large Scale Ad-hoc Teamwork

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    In complex environments, agents must be able to cooperate with previously unknown team-mates, and hence dynamically learn about other agents in the environment while searching for optimal actions. Previous works employ Monte Carlo Tree Search approaches. However, the search tree increases exponentially with the number of agents, and only scenarios with very small team sizes have been explored. Hence, in this paper we propose a history-based version of UCT Monte Carlo Tree Search, using a more compact representation than the original algorithm. We perform several experiments with a varying number of agents in the level-based foraging domain, an important testbed for ad-hoc teamwork. We achieve better overall performance than the state-of-the-art and better scalability with team size. Additionally, we contribute an open-source version of our system, making it easier for the research community to use the level-based foraging domain as a benchmark problern for ad-hoc teamwork

    On-line planning and learning in type-based ad-hoc teamwork

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    Task-based ad-hoc teamwork with adversary

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    Many real-world applications require agents to cooperate and collaborate to accomplish shared missions; though, there are many instances where the agents should work together without communication or prior coordination. In the meantime, agents often coordinate in a decentralised manner to complete tasks that are displaced in an environment (e.g., foraging, demining, rescue or firefighting). Each agent in the team is responsible for selecting their own task and completing it autonomously. However, there is a possibility of an adversary in the team, who tries to prevent other agents from achieving their goals. In this study, we assume there is an agent who estimates the model of other agents in the team to boost the team’s performance regardless of the enemy’s attacks. Hence, we present On-line Estimators for Ad-hoc Task Allocation with Adversary (OEATA-A), a novel algorithm to have better estimations of the teammates’ future behaviour, which includes identifying enemies among friends

    Task-based ad-hoc teamwork with adversary

    No full text
    Many real-world applications require agents to cooperate and collaborate to accomplish shared missions; though, there are many instances where the agents should work together without communication or prior coordination. In the meantime, agents often coordinate in a decentralised manner to complete tasks that are displaced in an environment (e.g., foraging, demining, rescue or fire-fighting). Each agent in the team is responsible for selecting their own task and completing it autonomously. However, there is a possibility of an adversary in the team, who tries to prevent other agents from achieving their goals. In this study, we assume there is an agent who estimates the model of other agents in the team to boost the team's performance regardless of the enemy's attacks. Hence, we present On-line Estimators for Ad-hoc Task Allocation with Adversary (OEATA-A), a novel algorithm to have better estimations of the teammates' future behaviour, which includes identifying enemies among friends
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